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Author Topic: Current House Rules  (Read 1136 times)
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aristotle
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« on: July 11, 2007, 12:39:12 AM »

    • Fumbles
    - a fumble occurs when a monster or character rolls a natural 1 on its first attack roll of the turn.  A fumble can be handled on-the-fly by the DM or the DM can consult the chart below.
    (d6 or more severe d10)
    1: drops weapon 1d10 spaces away
    2: injuries self, rolls damage for current weapon as though a successful hit
    3: slips and falls, suffering 1d6 damage; opponent gets an attack of opportunity
    4: overswings; opponent gets an attack of opportunity
    5: armor comes uncoupled, reducing AC by 2 and tripping up current attack
    6: slips and turns to face opposite direction; opponent gets an attack of opportunity
    7*: weapon breaks
    8*: bonks head, is stunned 1d2 rounds; opponent gets an attack of opportunity
    9*: weapon flies out of hand, strikes ally (roll damage regularly without strength)
    10*: something terrible
    Specific Weapon Fumbles
    * blow/dart gun: wielder sucks dart into his mouth, dealing damage as normal and incapacitating user for 1d4 rounds.
    * bow: bow string snaps requiring 1d4 rounds to replace.  This time is reduced to 1d2 rounds if user has any archery-related feats.

    • Dying
    A character dies when his or her hit point drop to the negative of his or her constitution score.    For example: Talia's constitution score is 15.  She takes damage bringing her to - 3 hit points.  If she is not healed or stabilized, she will die in 13 round when she reaches -16 points. 
    • Action Points
    each player receives 3 action points per session.  Used action points are given to the DM and may be used for enemies' rolls.
    • Instant Death
    Three 20s in a row on a critical hit means an instant kill, subject to the DM's discretion.
    [/list]

    Feat Purchasing
    I have a house rule, adopted from I-forget-where, allowing PCs (and important NPCs) to buy feats.  The first feat you buy costs 500exp, the second costs an additional 1000, and the third costs another 1500.  You may buy a maximum of three feats.  Buying all three costs 3000exp, and you may only buy one feat per level.  Also, you may not spend exp if it would put you below your current level. 

    Replacing PCs
    Another possibly important house rule: if you die and roll a new character, the new character starts 1 level lower than the average party level, with exp half-way to the next level (if the PC's are very close to the next level, then the new PC starts with exp at 3/4 of the current level).  Starting equipment will be determined at the time.
    « Last Edit: September 30, 2008, 08:05:30 PM by aristotle » Logged
    kitsune akuma
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    « Reply #1 on: July 11, 2007, 12:54:01 AM »

    its a horror story straight out of kodt on the fumbles
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    aristotle
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    « Reply #2 on: July 11, 2007, 01:06:27 AM »

    As you know, I don't use the table, but it is available if someone needs it.
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    Lach
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    « Reply #3 on: July 12, 2007, 10:12:21 AM »

    Lowered the number of action points again? hoho!
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    aristotle
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    « Reply #4 on: July 12, 2007, 03:13:58 PM »

    Having a never-ending supply action points was ridiculous.
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    kitsune akuma
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    « Reply #5 on: July 12, 2007, 05:42:32 PM »

    agreed
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    Lach
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    « Reply #6 on: July 12, 2007, 07:44:38 PM »

    It wasn't never ending! I just never ran out... Good management skills come in handy...

    MUHAHAHA~!
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    skekLach
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    kitsune akuma
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    « Reply #7 on: July 13, 2007, 12:26:10 AM »

    bull shit
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    Lach
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    « Reply #8 on: August 13, 2007, 05:48:08 PM »

    Add the fumble consequences when using a blowgun/blowpipe.
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    dreddwulf1
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    « Reply #9 on: October 12, 2007, 01:40:41 AM »

    What are 'Action points'? How are they used?
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    aristotle
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    « Reply #10 on: October 12, 2007, 01:49:14 AM »

    An action point allows you, once a round, to reroll any d20 or add a d6 to any d20 roll.  You must use the action point before the success of the roll has been determined by the DM.  They are fun and allow characters to survive harrowing ordeals or perform more cinematic feats of daring-do.
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    Lach
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    « Reply #11 on: October 14, 2007, 05:36:28 AM »

    Action points make you impervious to the DM's malicious attempts on your PCs hitpoints.
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    « Reply #12 on: September 30, 2008, 06:25:58 PM »

    Updated the first post with more house rules...
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    His Morbidesty,
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